I improved on the earlier ball animation in a number of ways: the ball actually rotates as it falls, and the point from which the squash and stretch occurs rotates with the ball. There is also I more subtle amount of squash and stretch. Maya can loop the animation with values offset, meaning the up/down motion is repeated while the ball moves forwards continually. I couldn't find a way of reducing the height of each bounce each time without changing the keyframes manually, so in this animation the balls heighest point remains consistent. Also (although barely noticeable) the rotation is not offset with each repetition, meaning the ball rotates back to its original value directly after each bounce. But I only noticed that after I exported this lovely .avi.
Sunday, 3 February 2013
Bouncing Ball II: Bounce Harder
So the next step is to make this cheeky little ball bounce forwards as well as up and down (this is the part where it gets complicated).
I improved on the earlier ball animation in a number of ways: the ball actually rotates as it falls, and the point from which the squash and stretch occurs rotates with the ball. There is also I more subtle amount of squash and stretch. Maya can loop the animation with values offset, meaning the up/down motion is repeated while the ball moves forwards continually. I couldn't find a way of reducing the height of each bounce each time without changing the keyframes manually, so in this animation the balls heighest point remains consistent. Also (although barely noticeable) the rotation is not offset with each repetition, meaning the ball rotates back to its original value directly after each bounce. But I only noticed that after I exported this lovely .avi.
I improved on the earlier ball animation in a number of ways: the ball actually rotates as it falls, and the point from which the squash and stretch occurs rotates with the ball. There is also I more subtle amount of squash and stretch. Maya can loop the animation with values offset, meaning the up/down motion is repeated while the ball moves forwards continually. I couldn't find a way of reducing the height of each bounce each time without changing the keyframes manually, so in this animation the balls heighest point remains consistent. Also (although barely noticeable) the rotation is not offset with each repetition, meaning the ball rotates back to its original value directly after each bounce. But I only noticed that after I exported this lovely .avi.
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