I'm pretty happy with this, I think the hardest part of animation is acquiring an understanding of how the body moves. Walking is an action we do not have to consciously think about as we do it, but as we de-construct the many smaller movements that make up a walk we begin to see how complicated it is. I'm glad I started by analysing my own walk, I feel that I understand the mechanics of the process of walking better now.
Along with the obvious movement of the legs and arms, I added a 'bobbing' of the upper body (drawn from my frame-by-frame analysis). As the feet are farther apart, the legs are less perpendicular to the ground, causing the distance between the waist and ground to decrease at points 3 and 4. I also added a slight bobbing of the head to suggest that the momentum of each step travels up the body. This is an example of 'secondary animation' emphasising primary animation.
If I were to add to or remake this walk cycle, I would add in secondary movement to the wrists and fingers as the arms swing back and forth, and perhaps record myself walking from the front, to greater capture the angle of my feet. I suspect in this animation the feet face forwards more than is realistic - people's feet normal bow out the side, away from their torso slightly.
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